Bad Gamers - The Sequel
Mar. 24th, 2009 04:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I didn't like the way that went.
My friend Matt and I were looking for new people to game with. Much of the old game group had ended up in Chicago, but most of them moved away after awhile. We talked to a guy who used to come into a game store I worked at and decided to give his game a try. We met up on a Saturday afternoon and went through a kinda odd scenario. We were in a border fort that was about to be under attack, but it was unlike any border fort I had ever seen. The walls were about the area of a large football stadium but only about 15 feet high. There were a couple dozen people there to guard this enormous place. And they were all sick. Matt and I (mostly Matt) worked out a plan where we pulled everyone into a central keep, undermined the walls of the entry hallway so they would collapse when we fired a cannon (there were cannons) through them and left the outer walls to the invaders. This all took most of the afternoon. After a certain point it was agreed that the day was over, and we would meet again the next weekend. The GM started the session by saying "I didn't like the way the last part of the session went last week, so we're going to do it over". He didn't like that we had basically set things up so we were going to be able to defend the people there, apparently there was going to be some big rescue scenario, and we had ruined it for him, so he wanted us to go back and do it his way. Matt and I looked at each other, looked at him, and without a word to him or each other ... we got up and left. He actually asked me a few weeks later if we would consider coming and playing again.
My friend Matt and I were looking for new people to game with. Much of the old game group had ended up in Chicago, but most of them moved away after awhile. We talked to a guy who used to come into a game store I worked at and decided to give his game a try. We met up on a Saturday afternoon and went through a kinda odd scenario. We were in a border fort that was about to be under attack, but it was unlike any border fort I had ever seen. The walls were about the area of a large football stadium but only about 15 feet high. There were a couple dozen people there to guard this enormous place. And they were all sick. Matt and I (mostly Matt) worked out a plan where we pulled everyone into a central keep, undermined the walls of the entry hallway so they would collapse when we fired a cannon (there were cannons) through them and left the outer walls to the invaders. This all took most of the afternoon. After a certain point it was agreed that the day was over, and we would meet again the next weekend. The GM started the session by saying "I didn't like the way the last part of the session went last week, so we're going to do it over". He didn't like that we had basically set things up so we were going to be able to defend the people there, apparently there was going to be some big rescue scenario, and we had ruined it for him, so he wanted us to go back and do it his way. Matt and I looked at each other, looked at him, and without a word to him or each other ... we got up and left. He actually asked me a few weeks later if we would consider coming and playing again.
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Date: 2009-03-24 09:36 pm (UTC)no subject
Date: 2009-03-24 09:39 pm (UTC)no subject
Date: 2009-03-24 11:27 pm (UTC)I've met people smarter than you. I think I could count on one hand the number of people I've met that I would call a lot smarter than you.
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Date: 2009-03-25 12:07 am (UTC)no subject
Date: 2009-03-25 01:25 am (UTC)no subject
Date: 2009-03-24 10:52 pm (UTC)Rule 1a: If it's really important that the story come out the way you envision it, write the story. Don't play the game.
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Date: 2009-03-25 12:02 am (UTC)no subject
Date: 2009-03-25 06:25 pm (UTC)no subject
Date: 2009-03-24 11:39 pm (UTC)I'd like to game more, but there never seems to be anyone around willing to run a game. So i'm going to run a game. It seems that "flexibility" seems to be the key for that. i've got a scenario, with a set-up and goal, and a couple ideas for encounters. But no real clue beyond that. (Except a KICK-ASS npc idea.) i figure the players will help me out by going for the encounters, or going the other direction, at which point i'll punt. ("Yeah, all right. So you stand around the charred remains of the gazebo as the cavalry arrives.")
i guess i can see if you've married yourself to the idea of a scenario working out a certain way, but if you guys had worked out a successful plan, then what's the big deal with the rescue operation showing up just in time to not be needed? "Hey! You guys call for a medic? Like four months ago? Yeah! We're so here!!"
If i fail miserably, i plan on bribing everyone with rum and ice cream. That should pretty much cover all my bases. (Which are belong to me. HA!!! i kill me.)
no subject
Date: 2009-03-25 12:12 am (UTC)no subject
Date: 2009-03-25 02:03 am (UTC)no subject
Date: 2009-03-25 02:39 am (UTC)Not just in RPGs
Date: 2009-03-24 11:57 pm (UTC)In 2002 the military did this huge war-game thing that was supposed to simulate the US going up against a Mid-East despot. The US had massive troops, many war ships, and modern computer technology. The despot, played by retired Marine, Lt. General Paul Van Riper, had...cunning, and not much else.
Of course cunning trounced the US forces. He did a pre-emptive strike using civilian boats, communicated via motorcycle messenger(so the US couldn't use evesdroppig technology) and generally played to win.
The war-game organizers didn't like that. They re-set the game to the beginning, told him what he could and couldn't do, and scripted his forces movements.
He got fed up and quit. They wanted to prove their new toys worked and when they didn't work they set up the game so that they did work.
It's a fascinating read, fun too.
Re: Not just in RPGs
Date: 2009-03-25 02:50 am (UTC)no subject
Date: 2009-03-25 04:43 am (UTC)About 10 years later I had the chance to DM again. I was following a module, and it was funny as hell, because what they did would have caused the airship they were on to explode, or it should have, except the module was written so that it wouldn't because they were meant to use the airship as a base of ops later. But I was cackling, because I was like "hey, it's not my fault!!!!!!" Phooey on the module writers. LOL! And no, I didn't blow it up. But they did ditch it, which would have ruined the module anyway.
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Date: 2009-03-25 07:07 pm (UTC)We threatened to blow it away with shotguns (it spoke english)when it followed us onto our airship, and it croaked "nevermore" whereupon we blasted the little fuck.
On our Airship. Our Hydrogen-filled airship.
Nevermore, indeed.
no subject
Date: 2009-03-25 02:26 pm (UTC)no subject
Date: 2009-03-25 07:15 pm (UTC)of course, on the flip side, I'll do the same thing. When I play I play in character, and even though the GM wants me going to the big main building with the neon lights and arrows, if my character wouldn't do that, I'm not gonna force him to. :D