ericcoleman: (Rick Dangerous)
ericcoleman ([personal profile] ericcoleman) wrote2009-03-24 04:21 pm
Entry tags:

Bad Gamers - The Sequel

I didn't like the way that went.



My friend Matt and I were looking for new people to game with. Much of the old game group had ended up in Chicago, but most of them moved away after awhile. We talked to a guy who used to come into a game store I worked at and decided to give his game a try. We met up on a Saturday afternoon and went through a kinda odd scenario. We were in a border fort that was about to be under attack, but it was unlike any border fort I had ever seen. The walls were about the area of a large football stadium but only about 15 feet high. There were a couple dozen people there to guard this enormous place. And they were all sick. Matt and I (mostly Matt) worked out a plan where we pulled everyone into a central keep, undermined the walls of the entry hallway so they would collapse when we fired a cannon (there were cannons) through them and left the outer walls to the invaders. This all took most of the afternoon. After a certain point it was agreed that the day was over, and we would meet again the next weekend. The GM started the session by saying "I didn't like the way the last part of the session went last week, so we're going to do it over". He didn't like that we had basically set things up so we were going to be able to defend the people there, apparently there was going to be some big rescue scenario, and we had ruined it for him, so he wanted us to go back and do it his way. Matt and I looked at each other, looked at him, and without a word to him or each other ... we got up and left. He actually asked me a few weeks later if we would consider coming and playing again.

[identity profile] bammba-m.livejournal.com 2009-03-24 11:39 pm (UTC)(link)
Sooooo.... i've probably played around ten actual RPGs. Seven of those were demo games that took about two hours, one was a one-full-day adventure of Paranoia, and the other two were actual campaigns that lasted for weeks.

I'd like to game more, but there never seems to be anyone around willing to run a game. So i'm going to run a game. It seems that "flexibility" seems to be the key for that. i've got a scenario, with a set-up and goal, and a couple ideas for encounters. But no real clue beyond that. (Except a KICK-ASS npc idea.) i figure the players will help me out by going for the encounters, or going the other direction, at which point i'll punt. ("Yeah, all right. So you stand around the charred remains of the gazebo as the cavalry arrives.")

i guess i can see if you've married yourself to the idea of a scenario working out a certain way, but if you guys had worked out a successful plan, then what's the big deal with the rescue operation showing up just in time to not be needed? "Hey! You guys call for a medic? Like four months ago? Yeah! We're so here!!"

If i fail miserably, i plan on bribing everyone with rum and ice cream. That should pretty much cover all my bases. (Which are belong to me. HA!!! i kill me.)

[identity profile] bammba-m.livejournal.com 2009-03-25 02:03 am (UTC)(link)
Yeah, i'm a little more worried about not having enough to do, and less worried about people straying from my "plan."

[identity profile] almeda.livejournal.com 2009-03-25 02:39 am (UTC)(link)
I would totally play that game as a character. :->